At a glance
- Set an opening target
Practice the first perfect exit for 210 points, then understand how the next clear can bring the total to 530.
- Protect clear attempts
Use shared shots and deliberate reloads to keep enough ammunition for arenas you can reasonably finish.
- Review one decision
After the hunt, choose a specific missed shot, wasted reload, or risky exit decision to improve in the next attempt.
Know where the points come from
There are two scoring sources to plan around: zombie kills and perfect exits. A tier-one zombie and a tier-five zombie each award 10 points, although they take different numbers of valid hits to kill. Hitting several zombies together saves shots and can earn several kills, but it does not add a separate combo multiplier.
The exit reward increases with progression. A full clear of level two gives 20 kill points, then 300 bonus points when you leave for level three. Those 320 points are much more than the two kills alone. When you decide whether to stay, consider the reward for completing the arena rather than only the next 10-point target.
Use the opening levels as a repeatable benchmark
A new hunt starts at zero points with one life and five loaded shots. Level one has one zombie and no floor cartridge. Kill it and make a perfect exit for 210 total points and two lives. This gives you a concrete opening benchmark: did you earn the first reward while spending only the shot needed for a valid hit?
If you also kill both zombies in level two and leave after the clear, that arena adds 320 points and another life. The running total becomes 530 points, with three lives if none were lost. Do not treat this as a guaranteed script for every movement; it is a way to check that you understand how kills, exits, and lives combine.

Spend shots where they support a clear
Ammunition does not award points by itself, but it gives you chances to complete future encounters. When two one-hit zombies share the cone, one shot can earn both kills. Spending two separate shots earns the same 20 points and leaves less ammunition loaded. The efficient shot helps because it preserves a resource for the rest of the arena.
Tougher tiers make that difference larger. Two tier-five zombies each need three hits. If both remain inside the cone for three valid shots, you can finish them with three presses. Attacking them separately would require six valid shots and therefore more than one full magazine. Read their positions and remaining-health bars before committing to the expensive version of that fight.
Treat extra lives as another scoring resource
A perfect exit also adds one life, capped at three. That life can keep a later capture from ending the run. If a capture leaves you above zero, the living zombies return to their foliage homes and the current level continues. You have lost a life, but you can assess the arena again and choose a better route.
The cap means a full-health run cannot bank a fourth life. Clearing an arena at three lives still gives its full point bonus, so it can be worthwhile, but the reward contains no additional life buffer. At one life, finishing a manageable clear may be especially useful because the extra life changes the cost of a future mistake.
Make room for a longer hunt
A remaining tier-five zombie is still worth only 10 kill points. If you have one shot, no spare cartridge, and an open corridor nearby, you cannot finish an untouched three-hit target with that ammunition alone. Leaving advances the level without a clear reward and can keep the run alive. Continuing without a workable plan risks ending every later scoring opportunity.
After a run, identify one decision you can change: a shot fired while facing away, a cartridge spent on a full magazine, or a clear attempted without enough ammunition. Hunter and Scout have the same gameplay abilities, so switching characters does not change the scoring rules. Improvement comes from recognizing these repeatable decisions and making a more useful choice the next time.
More questions
Do tier-five zombies award more points than tier-one zombies?
No. Every zombie kill awards 10 points. Tier five requires three valid hits instead of one, so its greater durability changes the ammunition cost without increasing the kill's point value.
Does killing several zombies with one shot multiply the score?
No. Each zombie killed still adds 10 points, so a shot that kills three adds 30. The advantage is the ammunition saved and the space cleared, which can help you complete the arena and earn its exit bonus.


